DECISION TIMER
When the clock expires the phase resolves automatically as a breach, exactly as an unmade decision would.
Turn it off for teaching sessions where you want discussion time.
OPENING CONDITIONS
A pre-existing weakness rolled before the attack begins, so the same playbook does not start from the
same hand twice. Pin a specific one to run a controlled comparison.
CAMPAIGN MODE
Consequences persist between runs. You earn operating budget for surviving, spend it on controls, and
carry reputational damage forward. Resetting the simulator does not clear a campaign.